All successful imaging systems employ some form of color management for previewing, controlling and adjusting color throughout the image-production process. Today’s increasingly complex systems pose challenging problems: they must support numerous devices and media having disparate color properties, and they also must provide for the interchange of images among dissimilar systems. In this book, the authors address and solve these problems using innovative methods of representing color in the digital domain.
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you’ll examine the available modeling techniques and then create a base mesh. You’ll then incorporate UV mapping and virtual sculpting. With the basic model created, you’ll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you’re free to work within the application with which you’re most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There’s even a chapter with suggestions on what you’ll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
317 pages | Jones & Bartlett Publishers (2008) | 1598220594 | PDF | 14.5 Mb
By:
Wayne Robson, Glen Southern.
Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts.
Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scripting. Ami and Vladimir Chopine, from GeetAtPlay.com guide you through 17 stand-alone tutorials, each with a different focus on the key components of Vue. The companion website includes brand new video tutorials from Geekatplay as well as materials, atmosphere settings, image maps, models, project files, and completed images and animations.
Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
144 pages | Human Kinetics Canada Ltd (2005) | 0736063684 | PDF | 22 Mb
By Frederic Delavier
This book provides you with an intricate look at strength training from the inside out. It demonstrates exercises for the entire body and shows how muscles all over the body interact with bones, tissue, and joints. With over 400 illustrations, this updated edition is your essential guide to effective and safe strength training.
By: Montgomery, Hugh; Goldsack, Neil; Marshall, Richard
This volume aims to make learning medicine as easy as possible. It includes charts and tables, pictures and puzzles, limericks and poems, and even word searches - all complemented by a clear text. This book is a structured course in not just what to learn, but how to learn it. Assuming only basic medical knowledge, it allows you to 'start at the beginning and go to the end' and, in the process, develop a core knowledge and, more importantly, a technique to apply.